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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: "Orphaning" objects
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Date: Tue, 25 Oct 94 22:18:56 PDT
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Reply-To: lightwave-l@netcom.com
>To contribute to the signal (and not the noise) here's a
>question I've been pondering. Has anyone come up with an
>effective way to "orphan" an object?
>
>What I mean by this is taking an object that has a parent
>and sometime after the parent has done it's thing with the
>child, divorcing (if I can mix metaphores) that child,
>reverting the child to global coordinates and settings
>current to it's real settings while under the parent's
>influence. I could imagine great uses for such a function
>(a car loosing its bumper, etc.) and could have used it
>myself in my last project.
Allen H. told me this would work, but I never tested it:
Save the object to be orphaned with 'SAVE TRANSFORMED'.
This will orphan it in the propers space (maybe). It might
be more convenient to replace it first with a null object and
orphan the null object, and parent the psuedo-orphan to that,
avoiding offset pivot problems.
>
>What would also be interesting is if a another object
>could "adopt" the child and the child continue on with the
>relations of the new parent instead of its global settings.
>
Probably not worth implementing.
>At first glance the best person to impliment this would be
>AH, but, someone with more time than I have may have come
>up with an AREXX program to do this. If so, it would be
>interesting to see how it was done.
I believe the 'SPARKS' people have some macros to do just that.